WebGL is an incredible way to bypass walled gardens like the storefronts and App Stores, and it’s only going to get better from here with the advent of WebGPU.
Agreed 100% my friend! I will admit this is actually an older build that doesn’t have the newest file optimizations included another developer and I have been collaborating on.
Something like Basis compression (by Binomial) cuts down on the texture sizes massively and creates a relatively quick load time for the end user. Going to continue improving this until we near instant game binaries can be shipped in WebGL, fetching only what’s necessary right away so the user has as little friction as possible from the time they click the URL to the point in which they engage with the game/app.