Our game fails to launch when installed in a folder containing non-Latin characters (e.g. Japanese).

We’re running into an issue upon when changing language to japanese or another language that uses characters we’re getting a crash.

From what I can find I suspect the cause could be GfxPluginNativeRender.dll appears to use ANSI WinAPI (e.g. LoadLibraryA, fopen), and crashes when the path cannot be resolved.

Repro steps:

  • Install the game to a folder like C:\Games\ここに道を譲ってください\
  • Launch the game
  • Immediate crash

Environment: Unity + EOS SDK 1.17.0

Has anyone experienced this or do you have a workaround?
Does anyone know if there is an issue with the GfxPluginNativeRender?

Thanks