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Our First Tech Demo using Unreal Engine

WIP of a 3D animated character for video commercials.

Created with ZBrush, Marmoset, Quixel and a few custom materials like Fur.

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We experimented with Matinee to see what cinematographic elements we could pull off. As we learn more about Unreal we will explore more features.

I’d suggest to look into the new cinematic tool they introduced in 4.11 called Sequencer. :slight_smile:

Some of our artists are still invested in Matinee, they will be moving over gradually. But all our new tests are sequenced with the new Sequencer.