Hi everyone, I’m currently working on a shader to make a sci-fi shield.
I’m stuck on how to apply a glowing effect on each face of my sphere (which is made of islands of hexagons). I’ve used the Fresnel, but I don’t know if it’s possible to make it so each Face has that effect applied, while still keeping the general glow.
It’s for school I want to replicate/have the same effect as this (the outline for each hexagon)
Sorry if the explanation isn’t very clear, but I hope someone can help out, and don’t hesitate to ask for more precisions on anything like that.
Thank you !

