Is not new the people request for better physics since the release of UE4 and that was 3 years ago.
The new version of UE4.14 feature the new Nvidia Physx 3.4 what is giving even more problems and is even more unstable, the normal physics are broken, the vehicles physics are broken and the Substepping sometimes work others no.
The Nvidia lib calcs are terrible bad for any use in games other than for particles or visual effects, can’t even make a proper pile of boxes one over other like 2004 games…
All the games made for jams with physics have problems with physics even if is a ball, give problems of bounce etc.
**Please bring us other physics lib, as Bullet physics lib **or other what is way more stable with gameplay elements than this…
This is the new 4.14 powered by Nvidia Physx 3.4:
And this was the old versions physics: (Featuring all the problems + the ones you see in the top in 4.14 too)
As secondary note not related at all with the physics lib, the default replication of physics here are a bit bad.