Ossim - Rigid body simulation baking tool for Blender

Hey guys! I would like to present my addon for Blender - Ossim.

Ossim is a simulation baking tool that generates an armature and skinned geometry based on rigid body physics simulation to use in game engines and realtime applications such as Unreal Engine 4 or Unity3d and many others.

Here’s video demonstration of the whole process

Some gifs to illustrate the point (couldn’t embed them directly here):
Generated armature in Blender Imgur
Result exported to UE4 Imgur

You can get it on

not is possible this in the 3ds max?