Good day.
Am i getting it right, that OSS doesn’t support no-travel pre-match lobbies by design? So far all guides and source code i checked shows instant travel on creating\joining to lobby.
The pipeline i looking for is as classic as it can be:
- HostGame → create a lobby on backend; LobbyOwner see new LobbyUI without any travels;
- JoinGame → client joins to lobby on backend; LobbyClient see the same LobbyUI without any travels;
- All players click “ready”;
- Host click “start game” → Host finally travel, starting listen server;
- Clients are notified about game being started → Clients finally travel to Host’s server.
Currently I’m looking at the problem in context of Steam as backend.
As i can see, my scheme is pretty much valid on the steam’s side: Steam Matchmaking & Lobbies (Steamworks Documentation), but there are plenty features missing from the oss\oss steam, like chats (there is an interface in oss sources, but i don’t see it’s being implemented for steam), setting per-member metadata, etc.
So the question is: Am i getting it right and such pipeline really impossible to implement with oss as is?
I’m fine with extending oss-steam code for my needs, but i want to double check i don’t miss anything simple.