oscillation/lfo driven movement


I am new to unreal and am attempting to set up some very simple procedural animations using blueprints however I am running into some trouble. I am trying to figure out how to do something really simple like have a light move repeatedly in a circle or in a figure 8, I imagine this shouldn’t be too difficult if I use some sort of counter to drive a cosine or sine function that gets piped into the location coordinates of the light, however I have been unable to successfully implement this. That is a speed variable driver that can feed the sine/cosine functions or what would be the simplest way to setup random xyz movement for an object similar to a fly buzzing around? Not looking for complex take off/landing behaviors like in the example blueprints just simply hover and oscillate around a point