Hi there - I’m pretty new to Blueprints, and I’m having a bit of a problem with rotation/oscillating. Basically, I have a light fitting that has 2 moving parts - an arm and the light. The arm rotates around the Z axis, and the light rotates around the X axis. As the light is attached to the arm, it obviously also moves when the arm moves. I can make the arm and light rotate to a specific angle (I would like to control the speed of that, but for now it’s fine - I figure it will be the same solution as the oscillation).
I can seem to crack how to construct the Blueprint to make this work. I’ve tried a bunch of different combinations, and get mixed results. I can get it to move back and forth, but I can’t manage to control the speed at which it moves.
These are my class defaults I’m trying to incorporate:
From what you’re presenting here, it seems you might be more interested in making a skelatal mesh, but that’s not really my area. However BP animations is! So…
I made this ( awful camera ):
It’s almost impossible to load a GIF because of size restrictions, answerhub is a better resouce
What I’m trying to emphasize is that the camera is moving independently of the arm.
Thank you for the reply - I’m not sure, maybe I wasn’t super clear. I’m not seeing how this works - they’re triggered at the same time (fine, they don’t need to be) and I’m not seeing how to change the angle and time of rotation from this. I built it and it doesn’t really seem to do what I’m attempting