A real-time sci-fi handheld radio designed as a prop for a game environment.
This asset focuses on hard surface detailing, layered materials, and functional design. Special attention was given to surface breakup, edge wear, and small details to enhance realism at close range.
The model was created using Blender, with UV unwrapping and texturing completed to support real-time rendering. Final presentation was done in Unreal Engine using cinematic camera settings.