I am using Spout/OSC to connect Unreal into the VJ Software Resolume and I have a question:
Binding events to addresses works great, it’s connected to the Event Tick and listening for a variable change.
My problem is that I want to be able to force-read a variable, without it being changed.
I found on the Resolume page an explanation about Polling, which goes like this:
How do I translate that into Blueprints in Unreal?
Here is how I currently bind the events for OSC (which is just how it’s shown in the manual with a slight change/grouping)
Thanks in advance