OSC Prevents Map Change?

Hello!

So I am using a stream deck to control the editor using companion to send OSC to Unreal. I followed this tutorial to get an editor tick event and these ( 1 and 2 ) to get OSC working in editor without hitting play. Everything works great EXCEPT when I go to load a new map. If I don’t run my Editor Utility Blueprint, I can load maps no problem. If I do, the engine crashes and attached here is the log when it crashes. I have tried deleting separate parts of different blueprints and cannot identify the problem past, if it is running the editor utility blueprint, it will crash if you try to load a new map. The only way to get it to work is to Right Click > Asset Actions > Reload and then it is as if the OSC server shuts down and it can move to the next map, but the Editor Blueprint needs to be run again in order to use the stream deck again. My goal is to be able to load maps from the streamdeck. Has anybody ever seen the same problem? Or can help me interpret the logs?

Thanks
Tim

Test_UE5.log (1005.3 KB)

I think maybe its a problem with the editor utility blueprint?

[2022.05.11-19.12.18:491][439] → FSubsystemCollectionBase::AddReferencedObjects( EditorUtilitySubsystem /Engine/Transient.DisplayClusterEditorEngine_0:EditorUtilitySubsystem_0)

it says this and then prints unknown function over and over until it dies?