Hello all!
I am very new to development within UE4 and I need to know the answer to the following question (which has been bugging me!).
How do I get UE4 to listen to different data sent through multiple ports?
For example, if I’m sending two sets of data (data1 through port 8000 and data2 through port8001) from MaxMSP communicating to UE4.
I’ve tried looking at the plugin UI within project settings, but there is only the option for one port (and default). The logical way of doing this would be via modifying the OSCreceiver component in it’s Blueprint (BP).
In short… help!
Best,
Chris