I have troubles with OSC and Meta Quest 3s. It seems the build with the packaged OSC plugin does not receive events from the OSC server on the LAN. Did anybody tried and succeeded in doing something similar? The events are correctly recognized when in editor, but as soon as I build the project and run the app on the Quest nothing happens anymore…
Maybe I’ll have time this weekend to test this with my Quest3. Does it work when you run your project in VR preview mode?
Yeah, PIE works apparently… the build does not.
Couldn’t wait until the weekend I’ve created a new project from the VR template and added a simple OSC setup to its level blueprint. Can confirm the Quest is receiving OSC packages from my mobile phone, at least with an Android packed built in developer configuration. It doesn’t seem to work when built in shipping configuration.
Thanks for testing!
I confirm it works in a dev build starting with the VR template project, but the issue arises when we use Meta’s Unreal-ColocationDiscoverySample … there’s something in there locking OSC!!!
I assume you have already tried with a different port, but let me try with that sample project as well.