OSC client sending values without OSC adress

Hello,

I’ve set up OSC actor, put it in the world and set it up as the documentation.
The Unreal server is receiving correctly everything but the Unrealclient is sending only 1% of the time the OSC adress with the value, value is sent 100% of the time.

I’m triggering the sendOSC function from a Slider “OnValueChange”

If i receive a value from the sender (kind of Touch OSC software) and then reroute it to the client, the OSC adress is not sent to client while the value is correctly sent

When Monitoring the output of my OSC software, the OSC adress is correctly sent every frames
When monitoring the output of Unreal The OSC adress is sent just a few times then the value is sent alone

Some pictures down below to show whats happening
Any idea of what’s happening

thanks


https://youtu.be/pNpjWNdUS7Q

Ok, got it,

You got to clear OSC Message after the Send OSC Message if you want to resend the OSC address with the value every time

maybe it’s something new, i did not see this anywhere or maybe it’s obvious but it took me a couple of hours to figure this out

Hope this can help if you face same issue

Thanks

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