Hello,
I’ve set up OSC actor, put it in the world and set it up as the documentation.
The Unreal server is receiving correctly everything but the Unrealclient is sending only 1% of the time the OSC adress with the value, value is sent 100% of the time.
I’m triggering the sendOSC function from a Slider “OnValueChange”
If i receive a value from the sender (kind of Touch OSC software) and then reroute it to the client, the OSC adress is not sent to client while the value is correctly sent
When Monitoring the output of my OSC software, the OSC adress is correctly sent every frames
When monitoring the output of Unreal The OSC adress is sent just a few times then the value is sent alone
Some pictures down below to show whats happening
Any idea of what’s happening
thanks
https://youtu.be/pNpjWNdUS7Q