For those who want know know the difference for ue 4.10.1 on mac os vs windows 10:
To begin with, the only significant difference for the windows version of UE and mac os version of UE is the text UI. On Windows it seems like the UI works perfectly fine for my 2k display while the mac os version is stuck at 1080 or maybe less. The mac os version of UE seems like it has been upscaled to fit my resolution and hence leading to the fuzzy/blurry text. Also as seen in the pictures, the mac version seems to have less space to work with
while on windows you have more work space (Notice how the text on windows is smaller and there more room in a similar space compared to mac os. Also, not sure if its clear but the text on the mac is fuzzy but its hard to see that in the pics). Other then that difference, the performance were the same or to insignificant to consider the difference.However, when it came to setting up UE with Visual Studios it was the only hassle. It was quite easier on the mac to instal Xcode from app store and UE from the launcher. I did not have to worry about anything else. Setting up on windows was a slight hassle because even after installing visual studio default installation i had to go back and instal more things, then i encountered a few error and went on too google about it. This process took some time but simple googling fixed the problem.
Some solution to the mac problems:
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Use a secondary display thats 1080 resolution. I currently use thunderbolt to connect my iMac to my macbook pro retina and then use UE on the iMac and Xcode on my macbook. As a result the blurry text is not too much of a bother and it runs perfectly fine. You also get more room to work with considering 21.5 inch vs 13 inch display.
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If you go into your mac syspref and click display. Click the resolution drop down menu and choose scaled. Here you have an option in changing the resolution making your GUI on the screen smaller or bigger to fit less or more items on your screen. This fixes the problems you may have with UE in terms of the UI.
I hope this helped!