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OS X Android Build: “Missing UE4Game Binary.”

Hi guys!

I am having some trouble with packaging for Android on my Mac. The other day I was packaging and then I had a power outage while it was packaging. When my power came back on I checked everything out and my hard drive data and all of that is completely fine but now when I package I get this error message:

“Missing UE4Game Binary.”

I was not getting this error before the outage.

I have researched this error a lot and have found a lot of information on how to fix this issue on windows but none on how to solve it on a mac. I have attached a screen shot of the complete error message.

I have already completely uninstalled / reinstalled Unreal Engine, no help.

OS X 10.13 High Sierra.
Unreal Engine 4.17.2

Essentially I need to do a build using UnrealBuildTool using command line but I am unable to find how to do this.

Any ideas?

Essentially I need to do a build using UnrealBuildTool using command line but I am unable to find how to do this.

Solved. I just had to delete my MapBuiltData file and build / save again.