I think that I just figured out a way: 1. I put back the Projection Mode to Perspective; 2. I changed the value of the property Field of View (the default is 90), and I put something low like 10-30; 3. The problem with that if that the camera was focusing too much in a small area of the screen. To correct that I increased the Target Arm length of the Spring Arm to something around 3000.
This way, when I jump or go to an elevated area I’m not seeing so much of the background, I can “feel” the depth and it’s not excessive anymore. I’m going to keep trying new values until find the right camera position/effect that I’m looking for.
Field of View: 90; Target Arm Length: 1000
Field of View: 30; Target Arm Length: 3000:
In the second image, I’m not seeing too much of the background, I’m still trying new values. I’d like to keep the camera fixed in a point, when the player jumps, is it possible to do that?
Also, is there any downside in using this approach that I’m currently using?
Thank you for your help!

