I just started developing a Side Scroller game and I’d like to know if it’s possible to have an ortographic camera with depth (or a perspective camera that works in a same way that an ortographic camera), something like this game (The Swapper): https://www.youtube.com/watch?v=evFsEw8xRYc
I don’t know how they made to put elements at the background simulating depth. What kind of technique or camera perspective was used in this game? Is it really an ortographic camera?
The problem that I’m facing is that when the player jumps or go to an elevated area, he can see a lot of the scenario at the background and I’d like to avoid that. I tested and saw that the ortographic camera allow me to focus on the player character (it seems to be following the player in a perpendicular way) and avoid showing too much of the background, but it doesn’t give me depth which doesn’t allow me to have a more detailed scenario.
Do you guys know how can I accomplish that?