Is there a function in UE4 equivalent to OrthoRotation from UE3?

function Rotator OrthoRotation( vector X, vector Y, vector Z );

Hey Skylar,

FRotator MakeRotationFromAxes(FVector Forward, FVector Right, FVector Up) from KismetMathLibrary.h does what you are looking for with the exception that it normalizes the vectors.

Best Regards,



That appears to be exactly what I am looking for. Thank you very much!

Thank you very much