Hi all I’m new to using UE4 and just learning for my own interests.
Excuse if my terminology is off but i think i’ve got the gist of it - I’ve reached the point where I need to start making my own static meshs to complete my scene/level what ever, so using the geometry brush I drag a cube into the world and change its XYZ then I want to clip a section off to make it a certain shape - basic game building stuff right? Not rocket surgery!
So I go to the geometry edit tab and click brush clip and when i select bottom - left - or front Orthographic view, the brush clipping tool can’t seem to “find a normal line” on any brush geometry that i select? I get a pop up error saying “Modifier (Brush Clip): Unable to compute normal for brush clip”
Also my Front Orthographic view wont show grid lines? I have found the vierw grid check box and clicked it on and off but it still wont show grid lines.
I realise I can make the shapes I need in the other Orthographic views that do work and then just rotate the geometry but I was curious if this was a known issue? Or am I doing something noobish?
*As I write this I’m downloading the 4.23 P3 experimental to see if the issue exists there as well.
Thanks in advance!