Orthographic Scene Capture 2d does not Render Instanced foliage actors

I have an Orthographic Scene Capture 2D actor above a character which is facing downwards. I have an auto skeletal mesh swapping system for the foliage when the character comes close to a static foliage actor. The skeletal mesh shows up in the Render Target, but the normal “static” instanced foliage doesn’t show up. Even the grass does not show up. I have all the show flags enabled too.

Any ideas?

The camera is probably pretty far away, have you tried using these two commands together?

r.forceLOD 0
foliage.ForceLOD 0