Yep still seems to be an issue so bumping here
An alternative solution is to change the Field Of View of a Perspective camera to the lowest (5.0). And move the camera further away to get the msot flat image possible.
Doesn’t this place heavy overhead on the occlusion culling process, and drop the FPS drastically?
In 4.27 aswell ! it’s really funny to see the bug is still there years later
It is 2022 already people…
The version is UE 5.0 EA 2… We need a fix…
I think they do not care much about fixing UE4’s bugs.
This one still exists.