My project has an orthographic camera, and this appears to cause the sky atmosphere to stop working during playtesting. I know this was an issue with previous versions of Unreal, but does anyone know if there’s any way to fix this in 5.3?
My project has an orthographic camera, and this appears to cause the sky atmosphere to stop working during playtesting. I know this was an issue with previous versions of Unreal, but does anyone know if there’s any way to fix this in 5.3?