I’m working with a lot of hand-held sized models that range from 8 to 30 cm and it’s kind of a pain working in the blueprints and static mesh viewports. Is there a way to view objects closer than, what appears to be the, 10cm threshold in orthographic views?
Camera clipping makes it really tough to see the mesh close up and my camera scalar defaults to 4 every time I open a mesh.
Any tips for working with smaller objects? I’d like to keep everything at real-world scale.