I did that and so now i made 4 duplicates of the original mesh with different names. Fyi , these are static mesh actor blueprints.
Anyway, i went to edit one o in the modeling editor and when i accepted the changes then all the other actors i put in my level had the changes made to them as well. Is this because they all use the same actor in the class? Do i need not crate a class. I’m going to try to duplicates an imported mesh and see if that solves the problem