Origenic VFX - Proximal One - Interactive Audio Framework

Proximal One is a modular, proximity- and trigger-based audio framework for Unreal Engine, built entirely with Blueprints and MetaSounds.
It streamlines the creation of interactive, musically-synced, and spatially-aware audio — perfect for games, immersive experiences, and experimental audio design.

Whether you're composing layered music, designing reactive ambiences, or building dynamic soundscapes tied to gameplay, Proximal One gives you a flexible, scalable foundation with real-time control and fast iteration.


Feature Overview Video

User Guide

🔑 Key Features:

  • Proximity-Triggered Audio
    Sync audio playback to player movement with musically accurate timing using Unreal’s Quartz clock system.

  • Modular Blueprint-Based System
    Drop in a Clock Blueprint and as many Audio Instances as you need—everything is extensible and easy to integrate.

  • Quartz Clock Timing
    Select from 5 built in Quartz clocks or use an existing clock in your project for easy integration with existing setups.

  • Built-In Visualizers
    See gain zones, proximity curves, and filter ranges live in-editor or at runtime with the abilty to shape the location and direction of proximity variables on each axis.

  • Scale-Aware Pitch Control
    Randomized or set pitch values that stay in key, with support for multiple musical scales.

  • Wave Player Remixer
    Re-sequence audio with seed-based variations for rhythmic and melodic rearrangement.

  • Custom MetaSounds Support
    Integrate your own existing MetaSounds, or use the included patch templates to create your own making use of all of Proximal’s features.

  • Real-Time LFO & Modulation
    Modulate gain, pitch, filters and a custom metasound variable using synced or free-running LFOs with randomization, musical pitch scales and AD envelope shaping useful for creating procedural melodies and adding detail and movement to audio.

  • Live Edit Mode
    Hear your changes instantly while playing in-editor, and save adjustments on the fly.

  • Flexible Trigger System
    Start and stop audio based on player entry/exit of collision box, object collisions, or other instance events—with optional musical quantization.

  • Spatialization & Mixing Tools
    Customizable spatialization.  Built-in delay, per-instance limiter and compression, reverb sends, and final mix control via submix routing.

  • Lightweight & Optimized
    Dynamically selects from optimized MetaSounds based on your settings—only what you need, when you need it.

  • High Quality Demo Sounds

  Includes 167 audio samples for different styles of music e.g. ambient, suspense, arpeggiators, Bass, Drums, Melody, One shot synth samples and sound FX.

🔧 Technical Details:

  • Engine Versions: UE 5.4, 5.5, 5.6

  • 100% Blueprint & MetaSound

  • No C++ required

  • Fully commented and modular

  • Includes demo audio files with loop data embedded in filenames

  • Works with existing Quartz setups and supports real-time tempo updates

🚀 Use Cases:

  • Interactive music systems

  • Dynamic ambience design

  • Spatialized audio zones

  • Audio-reactive environments

  • Procedural & generative soundscapes

  • Rapid prototyping for game audio

Take full control of your audio without the overhead of node-heavy MetaSound graphs.
Proximal One gives you powerful tools, visual clarity, and lightning-fast iteration — right out of the box.


Disclaimer - This product supports MetaSounds for Unreal Engine 5.0+