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orient sprites to camera in Cascade?

I’m doing a VR project where my sprites are rotating with head movements as if they are locked to a cam…I’ve tried the Lock Axis module as well as setting Screen Alignment to “PSA facing Camera Position” but neither did anything. My Cascade setup is pretty standard except for I’m using an “Initial Location” module to populate a box with sprites. Any help would be appreciated!

thanks!

t

there’s a checkbox to remove hmd roll. below is a link with a pic.

https://answers.unrealengine.com/questions/533116/414-particles-in-vr-rotate-when-rotating-hmd-side.html