Hey everyone, I’ve got another one of those silly and obvious problems, and once again I can’t seem to find a solution online… Basically, I wanted to implement a free-look feature to orbit the camera around the character while they are in the idle state, and I actually managed to get that working. However, when I try to make the character rotate to match the camera’s movement, it just won’t work(Just to clarify, what I mean is that when the game starts and the character begins moving, the camera remains unlocked.). All the screenshots are below (including the code, if that’s relevant).
P.S. Thanks in advance for the help, and sorry for the trouble!
BP_PlayerController
SpringArm

character movement

Character


