this is Behavior Tree when Zombie detects player, than chase player by Move To node.
but as you know, Move To node makes character’s rotation stuttering.
So I tried uncheck Use Controller Yaw, check Orient Rotaions to Movement Option, and Set Rotation Rate to (0, 0, 720) like this:
but setting this options makes AI just goes forward, like the video shows.
why this happening? I can’t find why… please help.