Is their a way to rotate the player model with the camera? I’m using this for an ADS system I’m making.
if you’re ADS, you’re in first person, then there’s nothing to turn. (unless you have an advanced VR ARMA-style setup where the player’s body is separate from their head / cam and rotates independently; also, MechWarrior-style controls)
if you’re using a 3rd person, there’s no ADS but perhaps some sort of zoom instead? That’s unless you’re flipping cameras from 1st to 3rd, that is. Do you want an over-the-shoulder camera, like in the Mass Effect series / 3rd person shooters? Where focusing on the target changes the way the player camera moves. Like in GTA?
You will need to clarify in detail what’s needed.
I’m using a third person character and I want the player to rotate with the character. Like in Fortnite, for example, when you ADS your character follows the camera’s rotation.
I have already created the zoom function using timelines.
Try setting “Use Controller Rotation Yaw” on your Character when ADSing
This is ADS - aiming down the sight:
This is not ADS:
This is a yaw-locked over the shoulder camera and the control can be easily toggled like so:
Grumpy because of Naming Conventions meh. Waiting for someone to tell me that lag means low fps…
I thought lag was when your Wifi wasn’t 5G
I know. I meant like in Outriders, you hold down RMB and it zooms in and aims your weapon.
I would consider that an ADS.