Hi, I’m have a sphere which is at 0,0,0 and I’ve made a radial force component to pull objects towards the centre like gravity.
I’ve turned gravity to 0 so the player doesn’t fall, It gets pulled to the surface of the sphere.
Is there anyway I can orientate the character to the surface of the sphere? Or even just make it so the characters z axis is always pointing towards 0,0,0?
I’m currently running a trace from the character to 0,0,0 but I’m not sure how to use the normal to rotate the character so it’s standing on surface.
I kind of want “Find look at rotation” but for the Z axis.
Any one got any ideas?