If UE4 supports Alembic (or OpenVDB, since Blender supports that too), you could just run sim in Maya/Blender, mesh it, and bring it into UE4 as pre-sim’ed fluid.
If UE4 supports Alembic (or OpenVDB, since Blender supports that too), you could just run sim in Maya/Blender, mesh it, and bring it into UE4 as pre-sim’ed fluid.