I guess you could attempt to use that system for a flamethrower fluid sim. You would have to do quite a bit of experimentation to get it working as a weapon effect though. Traditional FX approach for a flamethrower is probably more easily doable.
I guess you could attempt to use that system for a flamethrower fluid sim. You would have to do quite a bit of experimentation to get it working as a weapon effect though. Traditional FX approach for a flamethrower is probably more easily doable.