Hello fellow devs,
I’m looking for suggestions in how to organize my 3rd person character blueprint. It’s quickly becoming unwieldy. I started using Collapse Node as a way to improve performance when the character blueprint is open as well as to visually organize better.
Inside the blueprint:
- Camera functionality
- Object interactions
- Movement
- Etc
Any ideas on better workflow in terms of splitting up player functionality? Is using Collapse Node for each major player functionality the way to go?
thanks in advance…