Hello
I’m looking for advice on how to create an identical solution
Organic deformation of mesh (runtime) at the point of contact with surface
Is there anyone who could explain in a private lesson how to execute this.
Maybe someone has such a solution for resale
someone once said that it is used there:
-3d surface equation x^2 + y^2 = z^2 – simple bump in 3d as the defomation shape inside the material (World Position Offset for vertex offset)
-Signed Distance Fields of a sphere to deform a mesh by knowing it’s radius and position
Thanks for the reply