orencloud - Secret Blender Transform

thanks for the feedback, just implemented spline points manipulation! check for the update in a few hours

Updated plugin to latest version but the spline movement/rotation/scale seems to be the same as before.. Could you verify it is working in 5.8?

Also, I noticed another new issue in 5.8 compared to 5.7: when trying to alt-drag one of the gizmo move arrows to duplicate, it now opens up the secret blender transform selection sphere. This was not the case in 5.7 where drag-duplicating worked normally.. this seems clearly related to the new gizmo update in 5.8.

Hey I pushed the update for the spline 3 days ago, fab’s developers sometimes take hours to manually review and approve the new changes, but sometimes days. If you give me your email I can give you access to my website orencloud.art where updates are immediate.

Regarding the alt+drag, I’m in 5.8.1 and I can still alt+drag the gizmo arrows without triggering the spehre selection, maybe let me know if it still happens after you update to the latest version. A solution for you would be to either change the sphere shortcut from the plugin preferences, or to just use the Alt+D duplication shortcut from my plugin which works just like in blender, kind of the whole point of the plugin. much more convenient than using that gizmo to duplicate actors, as soon as you alt+D you’re already moving the object as if you pressed G

New in 1.4.0:

  • Infinite Scroll: now the mouse wraps around the screen while moving objects
  • Viewport panning orbiting and zooming now work on ALL secondary 3d viewports (Material Viewer, Skeletal Mesh viewport etc.)
  • Pilot Camera with viewport orbiting and panning commands

Version 2.0 is out.

  • Export from Bleder to Unreal Engine in one click, send complex armatures and meshes with correct translucent materials for plants or normal PBR setups, Blender Addon included
  • Secret Materials: handle materials from the new window, history of socket assignments, duplicate versions, preset sliders
  • Secret Outliner: group objects into collections that you can turn on and off similarly to blender, rather than relying on unreal engine’s outdated outliner.
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The function of sending Blender models to UE has been significantly improved. However, after I installed the Blender plugin and clicked “Send to UE”, there was no response. Does it require additional settings? Also, could a function be added to enable sending the mesh from the UE to Blender? This way, the mesh in the UE can be modified and then sent back to the UE.(Blender5.2 / UE5.8.1)

just fixed a bug. as soon as you send from blender, unreal engine will focus automatically and import the objects with the same 3d location and rotation. I’m implementing being able to send to blender form unreal with ctrl+shift+alt+E directly with the selected actors in the 3D level. also now .blend files will be visible in the content browser, this way you can just save your .blend files in the game folder itself and manage them from there

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