Move objects (G), Rotate (R), Scale (S) - (Customizable shortcuts)
Navigate the 3D viewport: Orbit (MiddleMouse), Pan (Shift+MiddleMouse), Precision Zoom (ScrollWheel)
Box Select with Shift + Mouse Drag (without clicking), Box Deselect with Ctrl, Alt to Box intersect, Shift+Alt to Sphere select (NEW)
Snap to XYZ axis while transforming, press again for local coordinates, middle mouse drag to find the closest Axis
Shift to slow transforms down, Ctrl to enable snapping, Left Click to confirm, Right Click to undo
While Scaling: Alt to scale around Individual Origins, Ctrl+Alt to scale only location between selected objects, Shift+Alt to scale using the mouse as a temporary pivot
While Rotating: Alt to rotate around Individual Origins, Shift+Alt to rotate using the mouse as a temporary pivot
Alt+G to reset Position, Alt+S reset scale, Alt+R reset rotation
Ctrl+G to teleport an object at mouse position, Ctrl+Shift+G Copy location and rotation from last selected object to all selected actors
Arrow Down while Moving(G) to snap the object to the ground
Works in the main selection mode, no need to change anything, also works during Simulation mode
Works in animation mode to move bones for control rigs exactly like normal objects
Disable the features you don't need with checkboxes in the editor's preferences
Alt+D to duplicate and move objects right away
Shift+S to Scale the object from the camera's perspective
Shift+Tab to toggle between World Space Coordinates and Local Space Coordinates
Tab to toggle between two viewport camera bookmarks to quickly move from working on your environment to your assets
Future updates: - Will work in the blueprint viewport editor - Will work in the graph editor to move and scale keyframes
- Will work in modeling mode to move faces and vertices with Blender's modeling shortcuts - Will work in materials to move nodes
Simple installation for all projects: drop the unzipped SecretBlenderTransform folder in C:\Program Files\Epic Games\UE_5.7\Engine\Plugins then enable the plugin in your project's settings
To install it for different Uneal Engine versions: go to one of your existing projects, create a folder called "Plugins" add the unzipped plugin inside, delete the Binaries and Intermediate folders inside the plugin, start your project, click yes to rebuild the plugin, you can now add the SecretBlenderTransform folder to C:\Program Files\Epic Games\UE_5.7\Engine\Plugins
Hello!
There is a problem: the preview cannot be done after turning off the real-time mode. However, I usually turn off the real-time mode (by pressing Ctrl + R) when the performance is not very good. There are still some other issues. I sent an email to the email address provided by Fab before. May I ask if you have received it?
Thanks!
Hello and thank you for reporting this bug! It’s definitely on the todo list although challenging because of some optimizations regarding how unreal engine handles these viewport updates. I’m also trying to focus on more important features like handling keyframes and blueprints, but thanks again for bringing this to my attention!
I’m very glad to have updated the new content. Thank you for your efforts!
However, I still encountered two problems while using it.
After closing the real-time viewport, dragging the mouse does not display the selected area. (On computers with poor performance, I usually turn off the real-time viewport.)
Customization of shortcut keys for the Blender navigation view.
In Blender, I prefer to change the shortcut keys as follows: right-drag to rotate the viewport, middle to move the viewport, and right-click still triggers the context. (With just the mouse, you can complete the navigation.)
If possible, I would like to custom set it up in the same way in UE as well.
Hello and thank you so much for the positive feedback on the plugin.
About first issue, are you referring to box selection not being visible when real time viewport is off? if so, I pushed an update and it should be fixed.
For the second issue unfortunately the viewport navigation is such a deep rooted issue that the shortcuts can’t be registered regularly with the normal customizable editor preferences and need to be hard coded, but I’ll try to implement a custom menu for changing those shortcuts.
And thanks for reporting the blueprint issue, I’ll answer below.
Thank you for quickly reporting the issue with blueprints. Despite two of you reporting it, I can’t reproduce it myself. I seem to be able to move all nodes in blueprints as usual. Although I have an idea of what could be interfering so I pushed an update, if that didn’t fix it would be useful to know more info on what’s happening on your end so I can get to the bottom of the problem. Which unreal engine version are you on?
The blueprint movement and selection functions have been fixed and now display normally in the non-real-time mode as of the update on March 9th.
I am using the UE5.7.3 blueprint project, which is based on the built-in top-down template provided by UE, including all the variations.
Thank!
Just downloaded the plugin and the idea is great, but it doesn’t seem to work for the control rig. It does for objects in the level. What might be causing this? If it’s a bug, can you fix it, please?
I’m using UE 5.7.3 (tried it with 5.7.4 as well)
That’s great to hear! Moving material and blueprint nodes with G is still in the todo list, hopefully for the next update! Also I’d really appreciate it you gave an honest review on the marketplace,
Yes. Just to make sure nothing else messes up with it, I tested it in a clean project. Dropped the CR_Mannequin_Body in the level in animation mode. Still not working.
Hey you can now customize the viewport navigation shortcuts. Here’s what’s new in the 1.2 update:
Move and scale Nodes in any node tree with G and S (Blueprints, Materials, etc)
Node Wrangler: connect Nodes with a gesture: Alt+RightClickDrag to connect the selected nodes to the target node, Shift+Alt show a menu to pick sockets; Ctrl sever connections, Shift creates node points on existing connections. (customizable shortcuts)
Box selection shortcuts and Viewport navigation shortcuts are now customizable from the plugin’s preferences