Hi! I have a little question for you guys.
How I can store the order that a player have pressed a button on a trigger box and then check if it’s the correct order or the wrong one.
This is what I have done.
What I have in mind: If a player press a key on a series of objects, in the right order, the material will change and a door will open, otherwise if the order is bad, something will happen.
Please help me guys.
The material change works… but I don’t know how to continue
Here is the blueprint that I’ve done so far:
(The right order posted by anonymous | blueprintUE | PasteBin For Unreal Engine)