Unreal really needs an option for OIT integrated into the engine.
These guys implemented it in their build 2 years ago : https://www.slideshare.net/KiHyunwoo…-of-project-a1
AWS lumberyard even has the option! https://docs.aws.amazon.com/lumberya…nsparency.html
I’m sure this will fall on deaf ears but its 2018 and high end hardware can support it now when used carefully.
You could use the shortcut method that tressFX uses.
Please do something about transparency. Dither opacity mask on masked materials really just doesn’t hold up anymore.