Orbits?

Hi im trying to figure out how to get an astral body to orbit another astral body does anyone have any simple tips to help me out with this ?

How realistic are you looking for? Like realistically modeled orbital mechanics… or something more simple? If you want something more realistic that’ll need a custom model of gravity to be created. Something more simple could be done by using pivots and simple rotation.

just simple orbits its for a space game im working on nothing to in depth

In that case, I think you could put a “Planet” object, into a blueprint and have it as the child of a Scene Object. You could then attach aRotating Movement Component to make it rotate.

this is what I have so far.