This plugin will save a ton of time working on KSP like games, or any games in need of local simulations, like Star Citizen, featuring keplerian orbits system as well as complex orbital manuvers and navigation. Hope it helps some people develop our favorite genre.
orbitral & localspace physics subengine | Fab
a showcase on youtube: Orbital plugin Unreal Engine 5
I recently acquired this plugin and I have found problems during testing:
- The physics engine is unstable. E.g. Examples → Maps → 2_Example Constraints, the objects wont stay still. This also happens for single cubes without contraint. Also, sometimes the objects slowly dig into the ground and eventually fall through.
- It doesn’t behave the same at different fps. E.g. Examples → Maps → 3_Example Structural - The structure with truster takes off faster at 120 fps compared to 60 fps (t.MaxFPS 60). At 30 fps it will barely take off. And at less FPS it’s very erradic.
- Skipping: In Examples → Maps → 7_Example Optimization Test - there’s an object on one of the tight trajectory where the object skips at times.
I think it needs more work to be usable.