Orbital player camera

How can I set an orbital camera to my playable character? I’ve manage to set up a 3rd person camera that follows the player but it also makes the player turn. I dont want that, I need the camera to orbit the player and the player only turns when wasd are pressed

Just select ‘Class Defaults’ at the top and uncheck Use Controller Rotation Yaw in the Details panel. I strongly recommend analyzing the Third Person Template, as it contains an optimal setup for basic locomotion.

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Yeah, what you are asking for is default in the ThirdPersonTemplate.
Your CharacterBP will have rotation values in the following;
Spring Arm (If used),
Camera,
CharacterMovementComp,
And in your class defaults.

Play around with those until you understand what each one does.

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This is it! Thanks bro. There are so many configuration tabs that I didn’t notice I could configure the class itself