Orbital camera in blueprints!

Hey, I have recently started to learn blueprints with very minimal coding experience.

I have a pawn which is being controlled by WASD which a bomb.

I have 2 problems. One of which is that my camera faces one way and the mesh faces on other axis when play is pressed causing movement to switch ( A&D is forward and back etc…)

and the other is I am trying to figure out how to set up a blueprint where you can pan around the object while playing to allow the user to change the camera.

Thank you!


So I have a camera that can rotate using mouse controls around my mesh but it the movement controls of the mesh are still aligned to the world axis so that no matter where I pan the camera forward isn’t where the camera is facing