I’m using the orbit cam asset found in this thread: Alflakky's Camera styles - Community Content, Tools and Tutorials - Unreal Engine Forums
I tried to reverse the values for the X axis for the mobile touch controls but when I touch the screen the camera gets flipped 180° and I cant seem to figure out why.
Here’s the part of the blueprint which I’m referring to:
Any help would be appreciated thanks!
Show more of what’s to the left of this screenshot.
It is strange that you’re setting the actor world rotation AND relative rotation though. usually you only need one.
Here you go! And yeah i was thinking that too but that’s how the original creator of the BP set it up.
Found a solution! In the initial screenshot if you swap the two highlighted float nodes it should work. Hope this helps anyone in the same predicament.
Found a solution! If you swap the two highlighted float nodes in the initial screenshot then that should work. Hope this helps anyone in the same predicament.