Orbit Camera Blueprint

This looks like it should work but doesn’t. Printed values to screen and the yaw value is getting to the Make Rot. However, camera doesn’t change. Pawn doesn’t change position when left mouse is down so the branch logic appears to be working. (swapped pins of the branch just to make sure). Ideas please. (Use Orbit View is tied to Left Mouse Button)

Thanks in advance,

Answer - The script as it stands isn’t needed if you uncheck Use Controller Rotation Yaw. However it still is not exactly how I want it to behave. This will do if I can clamp how far down and up you can look though. (But that’s a different script).