Orbit camera 360 around an object using sequencer

Hi,
I’m trying to get a camera to rotate around an object multiple times, using the sequencer. However, I’m finding that any number of degrees rotation above 180 results in negative movement. For example, if I try and rotate 350 degrees, the camera will move -10degrees instead.

Is there a way for me to, for example, set 10 rotations over xxx frames?

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I just put a key at 0 and 3 seconds. Made one 0 degrees and the other 360

cam#

This only moves 180 degrees though, or am I wrong? I can’t seem to get past 180

Sorry, bad GIF. It is rotating the full 360

cam2

use the “rail” camera

Yeah it’s a nice solution - maybe it’s me, but I found getting a perfect circle using the rail system is near enough impossible!!!

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I found a solution to this. The main issue is that I want to move 360 degrees - however, the camera will find the smallest path of movement (annoyingly) - so using the sequencer to move 359 degrees clockwise, will actually result in 1 degree of movement anti clockwise.

The way I found to get around this is to set the camera rotation start point at -180 degrees, and move round to 180 degrees

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If you haven’t found a better solution yet, look at this:

And for your ten orbit flights: Set the CameraHelperActors (see video) yaw to 0 at frame one and at the last frame to 3600 (ten times 360 degrees).

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Hello :slight_smile:

Sometimes with some projects we cannot start in positive Z rotation (in my case to show the entrance of a project I had to start with a -90° rotation of the orbit camera), The solution I found is super simple :

The first z orbit key starts at -90, and the end orbit z key is at -450. It worked like a charm

Hope it helps!

Xav