Hi,
I’m trying to get a camera to rotate around an object multiple times, using the sequencer. However, I’m finding that any number of degrees rotation above 180 results in negative movement. For example, if I try and rotate 350 degrees, the camera will move -10degrees instead.
Is there a way for me to, for example, set 10 rotations over xxx frames?
I found a solution to this. The main issue is that I want to move 360 degrees - however, the camera will find the smallest path of movement (annoyingly) - so using the sequencer to move 359 degrees clockwise, will actually result in 1 degree of movement anti clockwise.
The way I found to get around this is to set the camera rotation start point at -180 degrees, and move round to 180 degrees
Sometimes with some projects we cannot start in positive Z rotation (in my case to show the entrance of a project I had to start with a -90° rotation of the orbit camera), The solution I found is super simple :
The first z orbit key starts at -90, and the end orbit z key is at -450. It worked like a charm