This pack contains high quality and optimized blueprints of stone floors whose shape can be modified and controlled by two-dimensional array.
This pack also contains a tool BP_SimpleArray - a three-dimensional array blueprint to control any Static Mesh as instanced geometry.
Everything is in scale, detailed and sharp. Assets were made using HISM (Hierarchical Instanced Static Meshes).
Bluperint Actors were made from static meshes (single stones) using HISM components.
All stone floors assets are children blueprint classes made from BP_StoneFloor.
You can carve/sculpt in any stone floor actor using 3 shapes (sphere, cube, capsule). Simply click "+" next to " Despawner" option inside actors details. Thanks to that you can easily edit the actor preserving the HISM system. Other fancy options are:
Extra Stones (use more mesh variants)
Shuffle Extra Stones (change spawn seed of the above)
Heavy Optimized Geometry option where meshes with x10 less tris are loaded
Array controls based on random values
Despawner
Scale whole Actors up and down and the stone texture scale will be automatically adjusted.
Textures used here are tileable with additional baked ones for features like object normal, edge wear or dirt. Format: Diffuse/Albedo + NormalMap + RMA (Roughness, Metallic, AO). You can easily swap textures, adjust colors, edge wear, actor gradient and other parameters to create your own uniqe look of each asset.
RECOMENDATIONS:
Convert large stone floor actors on your scene to PLA - this will reduce mouse lag while moving it on the scene.
Convert multiple stone floor actors on your scene to PLA - this will greatly reduce drawcalls.
Enable NANITE on stone meshes if you can.
use Heavy Optimized Geometry option when your project doesn't need insane closeups on floors.