Orange outline on selected object in viewport is shifted

I’m following the built-in tutorial on a brand new installation of Unreal 4.15. The orange outline is not lining up with the selected object, which really annoys me. From any perspective it’s shifted to the left. Screenshot below. Is there any way to fix this?

  • Windows 10 Home
  • Core i7-6820HK 2.7Ghz
  • GeForce GTX 970M

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