OptiTrack Virtual Production Tracking: Inverted Y-Axis Behavior in Unreal Engine – Seeking Solutions

Can you help me to resolve an issue with my OptiTrack virtual production tracking system in Unreal Engine, where the Y-axes orientation is inverted, causing the LED volume frustum to move in the opposite direction when I move the camera up or down? The tracking system seems fine for left and right movements, but the vertical axis behaves unexpectedly.

My tracking system features full, and within the Motive software, the CinePuck moves correctly. Therefore, it appears that the issue does not lie with the tracking system itself.

As the head of tracking, I’m seeking suggestions on how to address this within Unreal Engine. Any tips or tricks?

Appriciated!